.gitignore for Godot
Godot .import folder, export templates, and editor metadata.
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Godot
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# Generated by DevZone Tools — https://devzone.tools/tools/gitignore-generator # Templates: Godot # 2026-04-20 # ---- Godot ---- # Godot .import/ export.cfg export_presets.cfg .mono/ .godot/
What this template ignores
Ignores the .import/ cache (texture/audio imports), .godot/ editor cache, and .mono/ (C# build artifacts for Godot 4).
Commonly paired with
Frequently asked questions
- Do I need to commit .gitignore?
- Yes — .gitignore should be committed to the repository so all collaborators benefit from the same ignore rules.
- How do I add custom patterns?
- Open your .gitignore file and add the pattern on a new line. Use # for comments, * for wildcards, / to match directories, and ! to un-ignore a previously ignored path.
- How do I ignore a file that is already tracked?
- Adding a file to .gitignore does not remove it from tracking if it was previously committed. Run: git rm --cached <file> to stop tracking it without deleting the file locally.
- Should I commit export_presets.cfg?
- It depends. export_presets.cfg contains export settings and can be committed for shared CI exports, but it may contain signing keys which should be ignored.
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