.gitignore for Unity
Unity build artifacts, Library cache, and temporary editor files.
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Unity
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20 patterns · 368 B
# Generated by DevZone Tools — https://devzone.tools/tools/gitignore-generator # Templates: Unity # 2026-04-20 # ---- Unity ---- # Unity /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ *.pidb.meta *.pdb.meta *.mdb.meta *.pidb *.pdb *.mdb *.unityproj *.tmp *.uvs *.unitypackage sysinfo.txt /[Aa]ssets/AssetStoreTools* .vsconfig
What this template ignores
Ignores Unity Library/ (asset import cache), Temp/, build outputs, user-specific settings, and debug symbol files.
Common additions
- +
/[Aa]ssets/Plugins/Android/ — large Android plugins
Commonly paired with
Frequently asked questions
- Do I need to commit .gitignore?
- Yes — .gitignore should be committed to the repository so all collaborators benefit from the same ignore rules.
- How do I add custom patterns?
- Open your .gitignore file and add the pattern on a new line. Use # for comments, * for wildcards, / to match directories, and ! to un-ignore a previously ignored path.
- How do I ignore a file that is already tracked?
- Adding a file to .gitignore does not remove it from tracking if it was previously committed. Run: git rm --cached <file> to stop tracking it without deleting the file locally.
- Should I commit the Library/ folder?
- No — Library/ is a large cache generated by Unity from your Assets/. It is regenerated on first open after cloning, which takes a while but should never be committed.
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