.gitignore for Unity

Unity build artifacts, Library cache, and temporary editor files.

Quick presets

Selected (1)
Unity
Your selections never leave your browser. Generation happens entirely client-side.
Raw

20 patterns · 368 B

# Generated by DevZone Tools — https://devzone.tools/tools/gitignore-generator
# Templates: Unity
# 2026-04-20

# ---- Unity ----
# Unity
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.pidb.meta
*.pdb.meta
*.mdb.meta
*.pidb
*.pdb
*.mdb
*.unityproj
*.tmp
*.uvs
*.unitypackage
sysinfo.txt
/[Aa]ssets/AssetStoreTools*
.vsconfig

What this template ignores

Ignores Unity Library/ (asset import cache), Temp/, build outputs, user-specific settings, and debug symbol files.

Common additions

  • +/[Aa]ssets/Plugins/Android/ — large Android plugins

Commonly paired with

Frequently asked questions

Do I need to commit .gitignore?
Yes — .gitignore should be committed to the repository so all collaborators benefit from the same ignore rules.
How do I add custom patterns?
Open your .gitignore file and add the pattern on a new line. Use # for comments, * for wildcards, / to match directories, and ! to un-ignore a previously ignored path.
How do I ignore a file that is already tracked?
Adding a file to .gitignore does not remove it from tracking if it was previously committed. Run: git rm --cached <file> to stop tracking it without deleting the file locally.
Should I commit the Library/ folder?
No — Library/ is a large cache generated by Unity from your Assets/. It is regenerated on first open after cloning, which takes a while but should never be committed.

Looking for something else? Browse all templates →