.gitignore for Unreal Engine
Unreal Engine build artifacts, derived data cache, and intermediate files.
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Unreal Engine
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15 patterns · 302 B
# Generated by DevZone Tools — https://devzone.tools/tools/gitignore-generator # Templates: Unreal Engine # 2026-04-20 # ---- Unreal Engine ---- # Unreal Engine Binaries/ DerivedDataCache/ Intermediate/ Saved/ .vs/ *.VC.db *.opensdf *.opendb *.sdf *.sln *.suo *.xcworkspace *.xcodeproj *.log Build/
What this template ignores
Ignores Unreal Engine Binaries/ (compiled), DerivedDataCache/ (texture/shader cache), Intermediate/, Saved/ (logs, backups), and generated project files.
Commonly paired with
Frequently asked questions
- Do I need to commit .gitignore?
- Yes — .gitignore should be committed to the repository so all collaborators benefit from the same ignore rules.
- How do I add custom patterns?
- Open your .gitignore file and add the pattern on a new line. Use # for comments, * for wildcards, / to match directories, and ! to un-ignore a previously ignored path.
- How do I ignore a file that is already tracked?
- Adding a file to .gitignore does not remove it from tracking if it was previously committed. Run: git rm --cached <file> to stop tracking it without deleting the file locally.
- Should I commit DerivedDataCache/?
- No — DerivedDataCache can grow to many GB and is rebuilt automatically. Use a shared DDC server for team builds instead.
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