.gitignore for Unreal Engine

Unreal Engine build artifacts, derived data cache, and intermediate files.

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15 patterns · 302 B

# Generated by DevZone Tools — https://devzone.tools/tools/gitignore-generator
# Templates: Unreal Engine
# 2026-04-20

# ---- Unreal Engine ----
# Unreal Engine
Binaries/
DerivedDataCache/
Intermediate/
Saved/
.vs/
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcworkspace
*.xcodeproj
*.log
Build/

What this template ignores

Ignores Unreal Engine Binaries/ (compiled), DerivedDataCache/ (texture/shader cache), Intermediate/, Saved/ (logs, backups), and generated project files.

Commonly paired with

Frequently asked questions

Do I need to commit .gitignore?
Yes — .gitignore should be committed to the repository so all collaborators benefit from the same ignore rules.
How do I add custom patterns?
Open your .gitignore file and add the pattern on a new line. Use # for comments, * for wildcards, / to match directories, and ! to un-ignore a previously ignored path.
How do I ignore a file that is already tracked?
Adding a file to .gitignore does not remove it from tracking if it was previously committed. Run: git rm --cached <file> to stop tracking it without deleting the file locally.
Should I commit DerivedDataCache/?
No — DerivedDataCache can grow to many GB and is rebuilt automatically. Use a shared DDC server for team builds instead.

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